Description: ZFXC是一款比较出名的3D游戏引擎。使用lua为脚本语言。图形模块用OpenGL和Direct3D开发实现跨平台。总之这个引擎很不错值得研究。-ZFXC is a relatively well-known 3D game engine. The use scripting language for the song. Graphics with OpenGL and Direct3D to achieve cross-platform development. In short, the engine very well worth studying. Platform: |
Size: 1113550 |
Author:张朋 |
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Description: E战机是我花了几个月做的一个简单飞机游戏引擎,目前它支持,自定义资源,自定义单位,编辑关卡等功能!
因为我不是很懂OpenGL所以目前本游戏~还是使用GUI绘图~ 对CPU的~要求比较高~ 而且~OpenGL的纹理不是支持任何尺寸的图片~
文件说明
Reslist.gam 游戏资源文件 游戏所需要的图片资源都在这里定义~ 目前它还是以文本形式保存的
WAV.txt 游戏声音资源文件~ 游戏里面用到的声音都在这里~ 也是文本保存
UnitX.txt 单位定义文件 所有游戏单位的定义都在这里~ 包括自己的飞机~ 子弹 敌人~等等~ 敌人如何行动也是在这里定义的
Level.lev 游戏关卡文件 保存了游戏关卡数据文件
使用以上4个文件 你就能做出你自己的飞机游戏了~~
你也可以试着把这个未完成的关卡完成~
目前地图编辑器正在开发中~~
=========================
控制说明
发射子弹 空格
Ctrl 炸弹
方向键 控制行动
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-- 其他功能继续完善中 --
-E. fighters is I spent a few months to do a simple game engine aircraft, which currently support from the definition of resources, Since the definition of units, editing functions such as hurdles! I do not really understand them because currently the OpenGL games or use GUI ~ ~ drawing on the CPU requests than ~ ~ ~ and higher OpenGL texture is not in support of any size photo-documented Reslist.g am documents game game resources needed resources are pictures here - definition version of the current form it is the preservation of WA V.txt game voice resource documents game inside-the voices are used in the text is here ~ UnitX preservation. txt units definition files all game units in the definition here - including its own aircraft bullets enemies ~ ~ ~ enemy, etc. How can people in actio Platform: |
Size: 652427 |
Author:杨明 |
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Description: 用openGL实现的GeomipMapping算法。可以用VC7.1直接编译通过。GeomipMapping算法是在3D游戏引擎中处理地形时应用非常广泛的算法。-achieved using openGL GeomipMapping algorithm. Can be directly translated through VC7.1. GeomipMapping algorithm in three D game engine when processing the terrain is very extensive algorithm. Platform: |
Size: 5047296 |
Author:snowwin |
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Description: 基于OPENGL的游戏引擎,支持各种主要的游戏功能,集成了第三方的FreeWare Fmod,以提供对声音功能的支持。-OPENGL-based game engine to support all major game functions, integration of third-party FreeWare Fmod, so as to provide functionality to voice support. Platform: |
Size: 291840 |
Author:fairer |
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Description: 一个3D游戏引擎,包含了2D和3D图形,对OpenGL的直接支持和网络功能-A 3D game engine, includes a 2D and 3D graphics, support for OpenGL direct and network function Platform: |
Size: 7988224 |
Author:杨垠晖 |
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Description: 3D OPENGL 实现的3D游戏引擎 内有碰撞检测 游戏进度保存 游戏整体框架等源代码-3D OPENGL realized 3D game engine, there are collision detection save game progress, such as the overall framework of the game source code Platform: |
Size: 8222720 |
Author:SanZo |
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Description: 本程序为一基于opengl技术的三维射击游戏,其环境下已建立了一个开发游戏的3D引擎-This procedure is a technology based on opengl three-dimensional shooting game, the environment has created a 3D game development engine Platform: |
Size: 1132544 |
Author:陈超 |
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Description: opengl游戏设计初级,可以直接运行的vc原码.-opengl junior game design, you can directly run the original code vc. Platform: |
Size: 477184 |
Author:wangyanchun |
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Description: opengl,mfc,vc6.0,一个游戏引擎,还需要完善。-opengl, mfc, vc6.0, a game engine, but also to be perfected. Platform: |
Size: 1209344 |
Author:孙两个 |
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Description: 一个使用OpenGL实现地形动态生成的源代码,是游戏引擎的必备参考。-A realization of the use of OpenGL terrain dynamically generated source code, is an essential game engine. Platform: |
Size: 44032 |
Author:tiger |
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Description: Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL and its own rendering program. Support dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. The latest version is 1.7.1. Platform: |
Size: 19542016 |
Author:iFire |
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Description: 关于Rokon
Rokon 是Android平台一个开源(New BSD)的2D OpenGL 游戏引擎,目前版本为 2.0.3 (09/07/10) 。其中集成了Box2D,帮助你在游戏中实现物理效果。本源码是Rokon的使用例子-About Rokon Rokon is an open source Android platform (New BSD) of the 2D OpenGL game engine, the current version is 2.0.3 (09/07/10). Which integrates Box2D, to help you achieve physical effects in the game. The use of this source is an example Rokon Platform: |
Size: 3685376 |
Author:刘军 |
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Description: 开发安卓平台2D OpenGL游戏引擎的活跃GLES2分支源码,基于OpenGL ES 2.0开发。-Android 2D OpenGL Game Engine.
As you guys are probably already aware, since a couple of months, the current main active development branch is the so called GLES2 branch. He main difference to the old master branch, besides being actually in development and being much more awesome is that it is based on OpenGL ES 2.0. That means you can do all the fancy shit like FragmentShaders and VertexShaders, but only if you want to, since the public API is almost identical to the old OpenGL ES 1.0/1.1 based master branch.
Platform: |
Size: 827392 |
Author:igin |
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